Flood any surface with dense, organized sci-fi detail. Spock packs greebles, nurnies, panels, and vents across your model with real rectangle-packing algorithms — tightly fitted, never random.
// spock.pack
Point Spock at a collection of parts, pick an algorithm, and hit pack. It fits as many parts as the surface holds — non-overlapping, gap-minimized, and fully under your control.
Real 2D rectangle-packing — MaxRects, Skyline, and sorted variants — fits parts tightly across target faces instead of scattering them at random.
Build custom DPACK libraries from your own parts, then populate any design with them. Bundled packs — EMPTY, SCIFI, and Bendable — ship ready to go, and your own drop in right alongside them.
Tag each collection as instances, hero, empty, or fill. Tune factor, margin, scale range, rotation, and a global density slider for precise art direction.
Spock treats your detailing setups as first-class assets. Save named sets, reload them, and reuse DPack libraries across every project — so a layout you tuned once is yours forever.
Designed for hard-surface artists who want control where it counts. A lab for packing algorithms — self-contained, with its own asset packs and Python stack installed on first run.
Turn a plain shape into a hyper-detailed sci-fi surface — organized, non-overlapping, and entirely art-directable.