A workflow course for non-destuctive modeling using Blender's existing modifiers.
Is... iteration. Continually tweaking the forms, the proportions, the overall shape. The number of spokes, vents, grill and button details including the tiniest of radiuses. Understanding and using Blender's modifiers allow you to do create an infinite number of variations– and lightning quick! Over 20 videos, and still growing, explain the magic of NITROX3D.
Check out this video!
Hi Chipp, thanks a lot for this course. It gave me a great kick forward with my blender abilities. I bought the course a while ago and now noticed that you added a lot of extra content. The course was already cool, now it's awesome.
—hrungdak
Fantastic course. Have always missed a non-destructive workflow in Blender, but this really help getting there. Thanks.
—Kenneth B.
I'm not sure who needs to see this, but of all of tutorials I came across when learning Blender 2.8, this was by far the best set I found. Just throwing it out there :)
—Rogelio Delgado
@RogelioD
The NITROX3D workflow (Non-destructive Iterative Techniques for Rapid Object eXploration in 3D.) enables you to quickly model in a parametric-like workflow, much like the expensive CAD systems, but without all the overhead and cost. While NITROX3D cannot model everything (a car, a character), it does work well for a surprisingly number of products and ArchViz models.
The course has over 20 lessons. These videos teach you step-by-step, using Blender's own modifiers to create non-destructive hard surface models-- models which you can continually edit and update until the design is "just right."
he NITROX3D workflow (Non-destructive Iterative Techniques for Rapid Object eXploration in 3D.) enables you to quickly model in a parametric-like workflow, much like the expensive CAD systems, but without all the overhead and cost. While NITROX3D cannot model everything (a car, a character), it does work well for a surprisingly number of products and ArchViz models.
Includes 230+ minutes of compressed* training videos** PLUS all source files, textures and lighting rigs.
NITROX3D-01 (10 min) | INTRODUCTION
An Introduction to NITROX3D and why you may want to consider it for your next design project.
NITROX3D-02 (20 min) | ENCLOSURE BOX
The most basic explanation of how NITROX3D works.
NITROX3D-03 (20 min) | CUSTOMIZE YOUR STARTUP SCENE
Customizing your startup scene to take advantage of Blender 2.8 new features to help when using modifiers to build objects.
NITROX3D-04 (18 min) | MASTERING THE BEVEL MODIFIER
An explanation of many of the tricks you can use with Blender’s bevel modifier to create the shapes and objects which make up your non-destructive product. All source files included.
NITROX3D-05 (15 min) | SONY HEADPHONE AMP BREAKDOWN
A detailed walkthrough of the Sony headphone preamp model constructed entirely (including KIT OPS connectors) using the NITROX3D workflow.
NITROX3D-06 (12 min) | CREATING MACHINED RIBS TUTORIAL
This video goes over how to create a non-destructive rib pattern for die-cast, machined and injection molded parts.
NITROX3D-07 (7 min) | HOSPITAL STAND part 1
This video goes over the basic stand and dissects the parts which are the "low-hanging fruit" of object creation using modifiers.
NITROX3D-08 (12 min) | HOSPITAL STAND part 2
This video explains two different approaches to creating the curved stamped and punched metal tray top for the stand. It uses a variety of unique modifier approaches which are sure to get you thinking!
NITROX3D-09 (7 min) | HOSPITAL STAND part 3
A most unique approach on creating the base for the Hospital Stand. It uses the subdivision modifier plus a couple new wrinkles on how to quickly knock out a complex form with only a couple modifiers-- while keeping it fully editable!
NITROX3D-10 (8 min) | HOSPITAL STAND part 4
How to create the casters and caster housing. This tutorial walks you through the most complex part of the model while sharing with you a number of new ways to think about your model.
NITROX3D-11 (17 min) | FULLY EDITABLE PIPES
Learn how to create pipes and cables you can edit at any time.
NITROX3D-12 (14 min) | SETTING UP THE MODEL
Introduction to Meta Element modeling and using KIT OPS to create the skeletal frame.
NITROX3D-13 (9 min) | ALL ABOUT METABALLS
In depth tutorial on how to properly use Metaballs and Meta Elements in Blender. Also goes over how to mirror them as well.
NITROX3D-14 (7:20 min) | ALL ABOUT RESHERS
An overview of both commercial and built-in Remeshers for Blender 2.81+.
NITROX3D-15 (10 min) | SHELLING THE ROBOT
Modifier techniques which help in creating the Meta Bot shell and recesses.
NITROX3D-16 (9 min) | HANDLE AND THE CLAW
More meta-techniques for creating the handle and KIT OPS tools for creating the robotic arm.
NITROX3D-17 (10 min) | STAND AND THE DECALS
Learn how to add decals to non UV-mapped surfaces and wrap them correctly on the geometry. Also, more meta-techniques on creating the stand.
NITROX3D-18 (4:40 min) | ROBOT CLAW AND DECALS
Add materials and decals to the Meta Bot robot arm.
NITROX3D-19 (4:15 min) | CREATE ALL MESHES
Learn how to consolidate the model into all mesh data.
NITROX3D-20 (14 min) | CREATE FINAL RENDER
Set up the final scene, lighting and adjust EEVEE render parameters. Add lens glare and final color toning as post effects in the compositor.
And more!