Think about it.
Imagine rendering a photoreal interior scene in under 10 seconds– at 4K resolution! That's the power of EEVEE in Blender 2.8+. Create a 5 minute walk through animation during your lunch break. This first of its kind course, focuses ONLY on EEVEE rendering and teaches you quickly everything you need to create stunning interiors in a very short time.
Over 1000 sold!
This course is the first of it's kind: 27 video lessons focused on 5 specific points:
- To provide the first in-depth course about EEVEE lighting.
- To teach users how to render an interior scene in Blender 2.8 EEVEE in as simple and straightforward way as possible. This includes importing files, adding materials, setting up lighting and creating final renders and animations.
- For existing 2.79 users who want a fast track into 2.8 and EEVEE rendering.
- To help people migrating from another application to be able to do the above with minimum time spent learning Blender 2.8+.
Each of these lessons are extremely compressed content wise. This means there is a lot of information in a very short period of time. All videos are less than 10 minutes long. Our suggestion is to watch them once straight through without taking notes, or trying it out on your own. Then watch it a second time and use the play/pause/rewind to go over it carefully.
We've had over 18 beta testers putting this course through it pace over the past number of weeks.
Note: You can stream the videos or download them and watch them locally. I ask you please do not give them away to others :-)
"A complete and compact look at the EEVEE render engine. Learn new techniques and tricks to help you bring your interior rendering in Eevee to the next level."
— Eric Klein
"Chipp created a comprehensive, well-researched, informative tutorial series that extended my knowledge, even though I'm a seasoned Blender user."
— Metin Seven, 3D designer (metinseven.nl)
An essential course to understanding the new features of lighting in Blender 2.8 and its new EEVEEr endering engine. It includes a clearly explained introduction to the basic concepts of Blender 2.8 for beginners. You could not spend your money better in any other course.
— José Vergara
The course comprises of 27 compact and highly streamlined lessons. The syllabus is at the bottom of this page.
Who is the course for?
- This course is for anyone wanting to be able to learn how to create great lighted interior scenes in Blender using EEVEE whether or not they've used Blender 2.8 before.
- For users of SketchUp (and other 3D apps which can export compatible meshes), the course will go over enough Blender basics to get you started, importing your files, preparing them in Blender, and creating final lighted scenes for render and animation.
- This course is for Blender 2.79 users who are new to Blender 2.8 and want to learn more about how EEVEE works and how to create photoreal results using EEVEE.
What if I don't know Blender? Specifically this course is for
- Serious users, no matter what platform they currently 3D on.
- People who already know 3D (using any application)
- Folks who use existing path tracing renderers like Vray, Thea, Lumion, Twinmotion and others who want to move to a faster and less expensive alternative.
- For people willing to take the time and watch a video they are interested in more than once.
"Do you know about the difference between bias and bleed bias in light settings and how they affect light leakage in your scene? Check out lessons 10, 13 and 20 to learn more!"
This remarkable video series is methodically set up for beginners as well as advanced users and speedily presents basic concepts and complex rendering processes with precision, thoroughness, and great clarity. The tutoring is effective. I am a newbie to Blender and rendering, but I can already see this systematic course is going to be invaluable to me in learning how to use Blender with understanding and confidence to produce high quality realtime renderings.
— David Paul
Who is this course NOT for?
- This course is not for the casual user wanting to get started in 3D. This is not an introduction to 3D course.
- This course is not for someone who expects to learn how to model in Blender.
- This course is not for people who cannot learn by watching videos.
- This course is probably not for really advanced EEVEE experts who already have a full working knowledge of EEVEE and have successfully created photoreal interior renderings and animations.
In this course I'll go over how to
- Create your own non-UV-specific PBR materials and libraries in Blender.
- How to texture your Blender objects with your PBR materials.
- How to light your scene for maximum effect.
- How to setup a walk-through camera animation.
- How to use EEVEE to render and quickly export your animation.
The Course Syllabus
- Introduction to the course (the YouTube video above)
- Setting Up 1: Config your Startup 5:28
- Setting Up 2: Config your Prefs 3:00
- Just the Basics: 1 9:56 :Interface, Views, Collections, Move, Rotate, Scale
- Just the Basics: 2 7:01 Selecting Objects, Show/Hide, 3D Cursor, Object Origins, Snapping
- Just the Basics: 3 3:06 Smoothing, Matcaps, Q menu
- Just the Basics: 4 9:13 Duplicating objects, Instancing, Modifiers, Linking objects
- Just the Basics: 5 7:48 Node Wrangler, The Shader Editor, Creating Materials
- Just the Basics: 6 8:27 Separating and Joining Objects, the Secrets of Selection
- Interior Lighting Concepts: Why you should bake! 8:19
- Light Leaks: What are they and how to get rid of them 7:36
- All about Reflection Probes 7:11
- What are Irradiance Probes and how do they work? 9:06
- How to work with Materials in Blender 8:20
- No UVs! ..and the secrets of PBR 7:04
- Using the World Node Graph 3:14
- Using the custom basic shader to create lean tileable materials 9:16
- Using the custom advanced shader to create more complex materials 6:14
- Exporting, Importing, Parenting and Scale 9:26 (Includes SketchUp export)
- Simple Project: 1 9:00 Export, Import, Fix Shading, HDRI, Irradiance Probes, World
- Simple Project: 2 9:06 Lighting, Materials, Reflection Probes, Finalizing
- Simple Project: 3 9:09 Custom Materials, Special Shadows, Direct Lighting
- Simple Project 4 5:54 Camera Setup, Rendering and Compositing with Color Tone
- Simple Project 5 9:18 Animating the Camera, Setting a Target, Rack focusing with an Empty
- Case study 1: Bathroom 2:51 Details
- Case study 2: Syd Mead Foodcourt 7:35 fSpy, Images as Planes, Baking Probes, Compositing
- Case study 3: Kitchen 8:25 Ref Images, Glass, Transparent Foliage Mapping, Bevel Details, Dope Sheet