Turn flat grayscale height maps and tileable atlases into raised 3D sci-fi greeble relief. Built for hard-surface artists who want dense hull detail in a few clicks — without leaving Blender.
// flex-2.relief
Apply geometry-node generators for real instanced greeble, or bake texture and displacement maps from the same generators — all in one N-panel.
Drop a generator onto faces or an object and dense vents, pipes, and panel-line detail populate the surface. Make Real + Apply bakes it into editable mesh.
Generate texture and displacement maps inside the addon — no separate .blend to open. An orthographic map scene renders clean output on EEVEE.
DPACKs and generators auto-wire by naming convention, so top and bottom collections and materials snap into place with minimal node wrangling.
Apply a generator to selected faces from object or edit mode, then realize the instances into mesh you can edit, export, and refine like any other model.
Render texture and 16-bit displacement maps at up to 8K with correct color management, then reuse them as displacement or texture on any surface in your project.
Purpose-built for sci-fi and hard-surface artists who want dense greeble and reusable maps generated where they already work.